在 viewingMode: 'global'
模式下,可以通过设置场景配置的 map
属性来自定义不同的场景地图等,其结构如下:
interface Map {
basemap: Basemap
}
type Basemap = "satellite" | "tianditu" | "tianditu-blue" | "tianditu-green" | "tianditu-dark" | "tianditu-image-spherical"
代码const scene = new ubm.Scene('app', {
viewingMode: 'global',
map: {
basemap: "satellite"
}
})
注:墨卡托卫星影像是天地图卫星影像,且为默认的卫星影像地图
代码const scene = new ubm.Scene('app', {
viewingMode: 'global',
map: {
basemap: "tianditu-image-spherical"
}
})
代码const scene = new ubm.Scene('app', {
viewingMode: 'global',
map: {
basemap: "tianditu"
}
})
代码const scene = new ubm.Scene('app', {
viewingMode: 'global',
map: {
basemap: "tianditu-blue"
}
})
代码const scene = new ubm.Scene('app', {
viewingMode: 'global',
map: {
basemap: "tianditu-green"
}
})
代码const scene = new ubm.Scene('app', {
viewingMode: 'global',
map: {
basemap: "tianditu-dark"
}
})